20 lines
373 B
WebGPU Shading Language
20 lines
373 B
WebGPU Shading Language
[[block]]
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struct S {
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[[align(64), location(0)]]
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f : f32;
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[[size(32), location(1)]]
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u : u32;
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[[align(128), builtin(position)]]
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v : vec4<f32>;
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};
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[[group(0), binding(0)]] var<storage> output : [[access(write)]] S;
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[[stage(fragment)]]
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fn frag_main(input : S) {
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let f : f32 = input.f;
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let u : u32 = input.u;
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let v : vec4<f32> = input.v;
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output = input;
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}
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