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Also gate Dawn metal behind MacOS 10.12+ Bug: dawn:1136, dawn:1181 Change-Id: Id7bfaa2953b1acf08f37e6a08ddeadd9cde44657 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67421 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
302 lines
12 KiB
C++
302 lines
12 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_SHADERMODULE_H_
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#define DAWNNATIVE_SHADERMODULE_H_
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#include "common/Constants.h"
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#include "common/ityp_array.h"
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#include "dawn_native/BindingInfo.h"
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#include "dawn_native/CachedObject.h"
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#include "dawn_native/CompilationMessages.h"
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#include "dawn_native/Error.h"
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#include "dawn_native/Format.h"
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#include "dawn_native/Forward.h"
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#include "dawn_native/IntegerTypes.h"
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#include "dawn_native/ObjectBase.h"
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#include "dawn_native/PerStage.h"
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#include "dawn_native/VertexFormat.h"
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#include "dawn_native/dawn_platform.h"
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#include <bitset>
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#include <map>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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namespace tint {
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class Program;
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namespace transform {
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class DataMap;
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class Transform;
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class VertexPulling;
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} // namespace transform
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} // namespace tint
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namespace dawn_native {
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struct EntryPointMetadata;
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// Base component type of an inter-stage variable
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enum class InterStageComponentType {
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Sint,
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Uint,
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Float,
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};
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enum class InterpolationType {
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Perspective,
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Linear,
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Flat,
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};
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enum class InterpolationSampling {
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None,
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Center,
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Centroid,
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Sample,
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};
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using PipelineLayoutEntryPointPair = std::pair<PipelineLayoutBase*, std::string>;
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struct PipelineLayoutEntryPointPairHashFunc {
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size_t operator()(const PipelineLayoutEntryPointPair& pair) const;
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};
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// A map from name to EntryPointMetadata.
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using EntryPointMetadataTable =
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std::unordered_map<std::string, std::unique_ptr<EntryPointMetadata>>;
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// Source for a tint program
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class TintSource;
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struct ShaderModuleParseResult {
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ShaderModuleParseResult();
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~ShaderModuleParseResult();
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ShaderModuleParseResult(ShaderModuleParseResult&& rhs);
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ShaderModuleParseResult& operator=(ShaderModuleParseResult&& rhs);
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bool HasParsedShader() const;
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std::unique_ptr<tint::Program> tintProgram;
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std::unique_ptr<TintSource> tintSource;
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};
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MaybeError ValidateShaderModuleDescriptor(DeviceBase* device,
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const ShaderModuleDescriptor* descriptor,
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ShaderModuleParseResult* parseResult,
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OwnedCompilationMessages* outMessages);
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MaybeError ValidateCompatibilityWithPipelineLayout(DeviceBase* device,
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const EntryPointMetadata& entryPoint,
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const PipelineLayoutBase* layout);
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RequiredBufferSizes ComputeRequiredBufferSizesForLayout(const EntryPointMetadata& entryPoint,
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const PipelineLayoutBase* layout);
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ResultOrError<tint::Program> RunTransforms(tint::transform::Transform* transform,
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const tint::Program* program,
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const tint::transform::DataMap& inputs,
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tint::transform::DataMap* outputs,
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OwnedCompilationMessages* messages);
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/// Creates and adds the tint::transform::VertexPulling::Config to transformInputs.
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void AddVertexPullingTransformConfig(const RenderPipelineBase& renderPipeline,
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const std::string& entryPoint,
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BindGroupIndex pullingBufferBindingSet,
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tint::transform::DataMap* transformInputs);
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// Mirrors wgpu::SamplerBindingLayout but instead stores a single boolean
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// for isComparison instead of a wgpu::SamplerBindingType enum.
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struct ShaderSamplerBindingInfo {
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bool isComparison;
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};
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// Mirrors wgpu::TextureBindingLayout but instead has a set of compatible sampleTypes
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// instead of a single enum.
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struct ShaderTextureBindingInfo {
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SampleTypeBit compatibleSampleTypes;
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wgpu::TextureViewDimension viewDimension;
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bool multisampled;
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};
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// Per-binding shader metadata contains some SPIRV specific information in addition to
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// most of the frontend per-binding information.
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struct ShaderBindingInfo {
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// The SPIRV ID of the resource.
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uint32_t id;
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uint32_t base_type_id;
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BindingNumber binding;
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BindingInfoType bindingType;
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BufferBindingLayout buffer;
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ShaderSamplerBindingInfo sampler;
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ShaderTextureBindingInfo texture;
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StorageTextureBindingLayout storageTexture;
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};
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using BindingGroupInfoMap = std::map<BindingNumber, ShaderBindingInfo>;
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using BindingInfoArray = ityp::array<BindGroupIndex, BindingGroupInfoMap, kMaxBindGroups>;
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// The WebGPU overridable constants only support these scalar types
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union OverridableConstantScalar {
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// Use int32_t for boolean to initialize the full 32bit
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int32_t b;
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float f32;
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int32_t i32;
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uint32_t u32;
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};
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// Contains all the reflection data for a valid (ShaderModule, entryPoint, stage). They are
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// stored in the ShaderModuleBase and destroyed only when the shader program is destroyed so
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// pointers to EntryPointMetadata are safe to store as long as you also keep a Ref to the
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// ShaderModuleBase.
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struct EntryPointMetadata {
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// bindings[G][B] is the reflection data for the binding defined with
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// [[group=G, binding=B]] in WGSL / SPIRV.
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BindingInfoArray bindings;
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struct SamplerTexturePair {
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BindingSlot sampler;
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BindingSlot texture;
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};
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std::vector<SamplerTexturePair> samplerTexturePairs;
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// The set of vertex attributes this entryPoint uses.
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ityp::array<VertexAttributeLocation, VertexFormatBaseType, kMaxVertexAttributes>
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vertexInputBaseTypes;
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ityp::bitset<VertexAttributeLocation, kMaxVertexAttributes> usedVertexInputs;
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// An array to record the basic types (float, int and uint) of the fragment shader outputs.
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struct FragmentOutputVariableInfo {
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wgpu::TextureComponentType baseType;
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uint8_t componentCount;
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};
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ityp::array<ColorAttachmentIndex, FragmentOutputVariableInfo, kMaxColorAttachments>
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fragmentOutputVariables;
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ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> fragmentOutputsWritten;
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struct InterStageVariableInfo {
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InterStageComponentType baseType;
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uint32_t componentCount;
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InterpolationType interpolationType;
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InterpolationSampling interpolationSampling;
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};
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// Now that we only support vertex and fragment stages, there can't be both inter-stage
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// inputs and outputs in one shader stage.
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std::bitset<kMaxInterStageShaderVariables> usedInterStageVariables;
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std::array<InterStageVariableInfo, kMaxInterStageShaderVariables> interStageVariables;
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// The local workgroup size declared for a compute entry point (or 0s otehrwise).
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Origin3D localWorkgroupSize;
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// The shader stage for this binding.
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SingleShaderStage stage;
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struct OverridableConstant {
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uint32_t id;
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// Match tint::inspector::OverridableConstant::Type
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// Bool is defined as a macro on linux X11 and cannot compile
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enum class Type { Boolean, Float32, Uint32, Int32 } type;
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// If the constant doesn't not have an initializer in the shader
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// Then it is required for the pipeline stage to have a constant record to initialize a
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// value
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bool isInitialized;
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// Store the default initialized value in shader
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// This is used by metal backend as the function_constant does not have dafault values
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// Initialized when isInitialized == true
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OverridableConstantScalar defaultValue;
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};
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// Map identifier to overridable constant
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// Identifier is unique: either the variable name or the numeric ID if specified
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std::unordered_map<std::string, OverridableConstant> overridableConstants;
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// Overridable constants that are not initialized in shaders
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// They need value initialization from pipeline stage or it is a validation error
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std::unordered_set<std::string> uninitializedOverridableConstants;
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// Store constants with shader initialized values as well
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// This is used by metal backend to set values with default initializers that are not
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// overridden
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std::unordered_set<std::string> initializedOverridableConstants;
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bool usesNumWorkgroups = false;
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};
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class ShaderModuleBase : public ApiObjectBase, public CachedObject {
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public:
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ShaderModuleBase(DeviceBase* device,
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const ShaderModuleDescriptor* descriptor,
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ApiObjectBase::UntrackedByDeviceTag tag);
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ShaderModuleBase(DeviceBase* device, const ShaderModuleDescriptor* descriptor);
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~ShaderModuleBase() override;
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static Ref<ShaderModuleBase> MakeError(DeviceBase* device);
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bool DestroyApiObject() override;
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ObjectType GetType() const override;
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// Return true iff the program has an entrypoint called `entryPoint`.
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bool HasEntryPoint(const std::string& entryPoint) const;
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// Returns the metadata for the given `entryPoint`. HasEntryPoint with the same argument
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// must be true.
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const EntryPointMetadata& GetEntryPoint(const std::string& entryPoint) const;
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// Functions necessary for the unordered_set<ShaderModuleBase*>-based cache.
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size_t ComputeContentHash() override;
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struct EqualityFunc {
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bool operator()(const ShaderModuleBase* a, const ShaderModuleBase* b) const;
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};
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const tint::Program* GetTintProgram() const;
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void APIGetCompilationInfo(wgpu::CompilationInfoCallback callback, void* userdata);
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void InjectCompilationMessages(
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std::unique_ptr<OwnedCompilationMessages> compilationMessages);
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OwnedCompilationMessages* GetCompilationMessages() const;
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protected:
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// Constructor used only for mocking and testing.
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ShaderModuleBase(DeviceBase* device);
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MaybeError InitializeBase(ShaderModuleParseResult* parseResult);
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private:
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ShaderModuleBase(DeviceBase* device, ObjectBase::ErrorTag tag);
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// The original data in the descriptor for caching.
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enum class Type { Undefined, Spirv, Wgsl };
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Type mType;
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std::vector<uint32_t> mOriginalSpirv;
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std::string mWgsl;
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EntryPointMetadataTable mEntryPoints;
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std::unique_ptr<tint::Program> mTintProgram;
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std::unique_ptr<TintSource> mTintSource; // Keep the tint::Source::File alive
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std::unique_ptr<OwnedCompilationMessages> mCompilationMessages;
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};
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} // namespace dawn_native
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#endif // DAWNNATIVE_SHADERMODULE_H_
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