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This CL enables the build/header_guard lint check. The existing headers which failed the check were updated, missing headers added. An exclusion file for the generator templates was added as well. Bug: dawn:1339 Change-Id: If572e460179ad501293d5d6cf01e0ea900daa979 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86207 Reviewed-by: Ben Clayton <bclayton@google.com> Auto-Submit: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_OPENGL_SAMPLERGL_H_
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#define SRC_DAWN_NATIVE_OPENGL_SAMPLERGL_H_
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#include "dawn/native/Sampler.h"
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#include "dawn/native/opengl/opengl_platform.h"
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namespace dawn::native::opengl {
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class Device;
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class Sampler final : public SamplerBase {
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public:
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Sampler(Device* device, const SamplerDescriptor* descriptor);
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GLuint GetFilteringHandle() const;
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GLuint GetNonFilteringHandle() const;
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private:
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~Sampler() override;
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void DestroyImpl() override;
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void SetupGLSampler(GLuint sampler, const SamplerDescriptor* descriptor, bool forceNearest);
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GLuint mFilteringHandle;
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// This is a sampler equivalent to mFilteringHandle except that it uses NEAREST filtering
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// for everything, which is important to preserve texture completeness for u/int textures.
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GLuint mNonFilteringHandle;
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};
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} // namespace dawn::native::opengl
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#endif // SRC_DAWN_NATIVE_OPENGL_SAMPLERGL_H_
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