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This is enough to get all of the sample apps running on a conformant ES 3.1 implementation, such as ANGLE/Vk or NVidia's OpenGL ES Linux driver. Implements a new opengl::AdapterDiscoveryOptionsES subclass to specify its creation at adapter discovery time. Adds a "-b opengles" command-line flag to the code samples. Asserts on a call to glShaderStorageBlockBinding() on ES. Works around missing indexed draw buffers support by asserting when a non-0 color attachment is specified. Works around missing glClearTexSubImage() by asserting. :/ These will likely require front-end validation. BUG=dawn:580 Change-Id: I4a4240ca695a22388c55073fd2aee0323cd4afc9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31000 Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
54 lines
2.1 KiB
C++
54 lines
2.1 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// OpenGLBackend.cpp: contains the definition of symbols exported by OpenGLBackend.h so that they
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// can be compiled twice: once export (shared library), once not exported (static library)
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#include "dawn_native/OpenGLBackend.h"
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#include "common/SwapChainUtils.h"
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#include "dawn_native/opengl/DeviceGL.h"
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#include "dawn_native/opengl/NativeSwapChainImplGL.h"
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namespace dawn_native { namespace opengl {
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AdapterDiscoveryOptions::AdapterDiscoveryOptions()
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: AdapterDiscoveryOptionsBase(WGPUBackendType_OpenGL) {
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}
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AdapterDiscoveryOptionsES::AdapterDiscoveryOptionsES()
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: AdapterDiscoveryOptionsBase(WGPUBackendType_OpenGLES) {
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}
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DawnSwapChainImplementation CreateNativeSwapChainImpl(WGPUDevice device,
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PresentCallback present,
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void* presentUserdata) {
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Device* backendDevice = reinterpret_cast<Device*>(device);
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DawnSwapChainImplementation impl;
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impl = CreateSwapChainImplementation(
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new NativeSwapChainImpl(backendDevice, present, presentUserdata));
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impl.textureUsage = WGPUTextureUsage_Present;
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return impl;
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}
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WGPUTextureFormat GetNativeSwapChainPreferredFormat(
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const DawnSwapChainImplementation* swapChain) {
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NativeSwapChainImpl* impl = reinterpret_cast<NativeSwapChainImpl*>(swapChain->userData);
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return static_cast<WGPUTextureFormat>(impl->GetPreferredFormat());
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}
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}} // namespace dawn_native::opengl
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