dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-apfloat-mod-zero/0-opt.wgsl

70 lines
1.6 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 3u>;
struct buf1 {
x_GLF_uniform_int_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : f32,
}
type Arr_1 = array<strided_arr_1, 1u>;
struct buf0 {
x_GLF_uniform_float_values : Arr_1,
}
@group(0) @binding(1) var<uniform> x_6 : buf1;
@group(0) @binding(0) var<uniform> x_8 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var undefined : f32;
var x_51 : bool;
var x_52_phi : bool;
undefined = (5.0 - (0.0 * floor((5.0 / 5.0f))));
let x_10 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_11 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_12 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_44 : bool = (x_10 == (x_11 + x_12));
x_52_phi = x_44;
if (!(x_44)) {
let x_48 : f32 = undefined;
let x_50 : f32 = x_8.x_GLF_uniform_float_values[0].el;
x_51 = (x_48 > x_50);
x_52_phi = x_51;
}
let x_52 : bool = x_52_phi;
if (x_52) {
let x_15 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_16 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_17 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_18 : i32 = x_6.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_15), f32(x_16), f32(x_17), f32(x_18));
} else {
let x_19 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_66 : f32 = f32(x_19);
x_GLF_color = vec4<f32>(x_66, x_66, x_66, x_66);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}