dawn-cmake/test/intrinsics
James Price 9fd3befa17 tools: Return position from generated vertex shaders
This is required to generate valid MSL code, and will soon be
validated by Tint too.

Change-Id: I4c5f5c4ecb1c91131c934de1132217d9f6be1f8e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53420
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-04 17:31:48 +00:00
..
gen tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
arrayLength.wgsl Implement Pointers and References 2021-05-18 10:28:48 +00:00
arrayLength.wgsl.expected.hlsl Implement Pointers and References 2021-05-18 10:28:48 +00:00
arrayLength.wgsl.expected.msl Implement Pointers and References 2021-05-18 10:28:48 +00:00
arrayLength.wgsl.expected.spvasm Implement Pointers and References 2021-05-18 10:28:48 +00:00
arrayLength.wgsl.expected.wgsl Implement Pointers and References 2021-05-18 10:28:48 +00:00
frexp.wgsl Implement Pointers and References 2021-05-18 10:28:48 +00:00
frexp.wgsl.expected.hlsl Implement Pointers and References 2021-05-18 10:28:48 +00:00
frexp.wgsl.expected.msl Implement Pointers and References 2021-05-18 10:28:48 +00:00
frexp.wgsl.expected.spvasm Implement Pointers and References 2021-05-18 10:28:48 +00:00
frexp.wgsl.expected.wgsl Implement Pointers and References 2021-05-18 10:28:48 +00:00
intrinsics.wgsl.tmpl tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
modf.wgsl Implement Pointers and References 2021-05-18 10:28:48 +00:00
modf.wgsl.expected.hlsl Implement Pointers and References 2021-05-18 10:28:48 +00:00
modf.wgsl.expected.msl Implement Pointers and References 2021-05-18 10:28:48 +00:00
modf.wgsl.expected.spvasm Implement Pointers and References 2021-05-18 10:28:48 +00:00
modf.wgsl.expected.wgsl Implement Pointers and References 2021-05-18 10:28:48 +00:00