dawn-cmake/src/backend/opengl/DepthStencilStateGL.h
Austin Eng 58c76b3fe4 Simplify PersistentPipelineState and application of stencil states. Fix
stencil mask usage. D3D12 does not support separate front/back masks.
All APIs support separate read/write masks.
2017-06-02 12:13:39 -07:00

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1.1 KiB
C++

// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_OPENGL_DEPTHSTENCILSTATEGL_H_
#define BACKEND_OPENGL_DEPTHSTENCILSTATEGL_H_
#include "common/DepthStencilState.h"
namespace backend {
namespace opengl {
class Device;
class PersistentPipelineState;
class DepthStencilState : public DepthStencilStateBase {
public:
DepthStencilState(Device* device, DepthStencilStateBuilder* builder);
void ApplyNow(PersistentPipelineState &persistentPipelineState) const;
private:
Device* device;
};
}
}
#endif // BACKEND_OPENGL_DEPTHSTENCILSTATEGL_H_