mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-06 06:33:30 +00:00
stencil mask usage. D3D12 does not support separate front/back masks. All APIs support separate read/write masks.
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
// Copyright 2017 The NXT Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#ifndef BACKEND_OPENGL_DEPTHSTENCILSTATEGL_H_
|
|
#define BACKEND_OPENGL_DEPTHSTENCILSTATEGL_H_
|
|
|
|
#include "common/DepthStencilState.h"
|
|
|
|
namespace backend {
|
|
namespace opengl {
|
|
|
|
class Device;
|
|
class PersistentPipelineState;
|
|
|
|
class DepthStencilState : public DepthStencilStateBase {
|
|
public:
|
|
DepthStencilState(Device* device, DepthStencilStateBuilder* builder);
|
|
|
|
void ApplyNow(PersistentPipelineState &persistentPipelineState) const;
|
|
|
|
private:
|
|
Device* device;
|
|
};
|
|
|
|
}
|
|
}
|
|
|
|
#endif // BACKEND_OPENGL_DEPTHSTENCILSTATEGL_H_
|