dawn-cmake/test/bug
Stephen White b1d2b84f7d GLSL: fix clip space mismatch in gl_Position.
OpenGL clips against [-w, w], while WebGPU uses [0, w]. The fix is to
modify gl_Position.z on output to match GLSL semantics. (This is the
same code used by SPIRV-Cross under the fixup_clipspace option.)

Bug: tint:1401
Change-Id: I1b1511352eee11cd9b095cd809aa8e1263c6cf4c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78261
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-26 14:45:55 +00:00
..
chromium GLSL: fix clip space mismatch in gl_Position. 2022-01-26 14:45:55 +00:00
dawn GLSL: fix clip space mismatch in gl_Position. 2022-01-26 14:45:55 +00:00
fxc GLSL: standardize layout() formatting (whitespace change). 2022-01-25 20:06:05 +00:00
tint GLSL: fix clip space mismatch in gl_Position. 2022-01-26 14:45:55 +00:00