dawn-cmake/test/expressions/binary/div/scalar-scalar/f32.wgsl.expected.glsl

14 lines
182 B
GLSL

#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
float r = (1.0f / 2.0f);
return;
}
void main() {
f();
}