dawn-cmake/test/expressions/swizzle/write/vec3/i32.wgsl.expected.glsl

26 lines
318 B
GLSL

#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void main() {
unused_entry_point();
}
struct S {
ivec3 v;
};
S P = S(ivec3(0, 0, 0));
void f() {
P.v = ivec3(1, 2, 3);
P.v.x = 1;
P.v.y = 2;
P.v.z = 3;
}