dawn-cmake/test/intrinsics/gen/isNormal/c286b7.wgsl.expected.glsl

121 lines
2.4 KiB
GLSL

SKIP: FAILED
intrinsics/gen/isNormal/c286b7.wgsl:28:25 warning: use of deprecated intrinsic
var res: vec3<bool> = isNormal(vec3<f32>());
^^^^^^^^
#version 310 es
precision mediump float;
bvec3 tint_isNormal(vec3 param_0) {
uint3 exponent = asuint(param_0) & 0x7f80000;
uint3 clamped = clamp(exponent, 0x0080000, 0x7f00000);
return clamped == exponent;
}
void isNormal_c286b7() {
bvec3 res = tint_isNormal(vec3(0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
vec4 vertex_main_inner() {
isNormal_c286b7();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
vec4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.value = inner_result;
return wrapper_result;
}
void main() {
tint_symbol outputs;
outputs = vertex_main();
gl_Position = outputs.value;
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
gl_Position.y = -gl_Position.y;
}
Error parsing GLSL shader:
ERROR: 0:5: 'uint3' : undeclared identifier
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
bvec3 tint_isNormal(vec3 param_0) {
uint3 exponent = asuint(param_0) & 0x7f80000;
uint3 clamped = clamp(exponent, 0x0080000, 0x7f00000);
return clamped == exponent;
}
void isNormal_c286b7() {
bvec3 res = tint_isNormal(vec3(0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
void fragment_main() {
isNormal_c286b7();
return;
}
void main() {
fragment_main();
}
Error parsing GLSL shader:
ERROR: 0:5: 'uint3' : undeclared identifier
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
bvec3 tint_isNormal(vec3 param_0) {
uint3 exponent = asuint(param_0) & 0x7f80000;
uint3 clamped = clamp(exponent, 0x0080000, 0x7f00000);
return clamped == exponent;
}
void isNormal_c286b7() {
bvec3 res = tint_isNormal(vec3(0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
vec4 value;
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void compute_main() {
isNormal_c286b7();
return;
}
void main() {
compute_main();
}
Error parsing GLSL shader:
ERROR: 0:5: 'uint3' : undeclared identifier
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.