132 lines
2.3 KiB
GLSL
132 lines
2.3 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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struct modf_result_vec2 {
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vec2 fract;
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vec2 whole;
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};
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modf_result_vec2 tint_modf(vec2 param_0) {
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float2 whole;
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float2 fract = modf(param_0, whole);
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modf_result_vec2 result = {fract, whole};
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return result;
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}
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void modf_f5f20d() {
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modf_result_vec2 res = tint_modf(vec2(0.0f, 0.0f));
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}
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struct tint_symbol {
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vec4 value;
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};
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vec4 vertex_main_inner() {
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modf_f5f20d();
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return vec4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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tint_symbol vertex_main() {
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vec4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void main() {
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tint_symbol outputs;
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outputs = vertex_main();
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gl_Position = outputs.value;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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}
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Error parsing GLSL shader:
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ERROR: 0:9: 'float2' : undeclared identifier
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ERROR: 0:9: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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struct modf_result_vec2 {
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vec2 fract;
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vec2 whole;
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};
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modf_result_vec2 tint_modf(vec2 param_0) {
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float2 whole;
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float2 fract = modf(param_0, whole);
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modf_result_vec2 result = {fract, whole};
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return result;
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}
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void modf_f5f20d() {
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modf_result_vec2 res = tint_modf(vec2(0.0f, 0.0f));
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}
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struct tint_symbol {
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vec4 value;
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};
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void fragment_main() {
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modf_f5f20d();
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return;
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}
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void main() {
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fragment_main();
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}
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Error parsing GLSL shader:
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ERROR: 0:9: 'float2' : undeclared identifier
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ERROR: 0:9: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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struct modf_result_vec2 {
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vec2 fract;
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vec2 whole;
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};
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modf_result_vec2 tint_modf(vec2 param_0) {
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float2 whole;
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float2 fract = modf(param_0, whole);
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modf_result_vec2 result = {fract, whole};
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return result;
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}
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void modf_f5f20d() {
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modf_result_vec2 res = tint_modf(vec2(0.0f, 0.0f));
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}
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struct tint_symbol {
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vec4 value;
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};
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void compute_main() {
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modf_f5f20d();
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return;
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}
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void main() {
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compute_main();
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}
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Error parsing GLSL shader:
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ERROR: 0:9: 'float2' : undeclared identifier
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ERROR: 0:9: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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