#version 310 es
precision mediump float;
uniform highp samplerCube arg_0_arg_1;
void textureSample_ea7030() {
float res = texture(arg_0_arg_1, vec3(0.0f, 0.0f, 0.0f)).x;
}
void fragment_main() {
textureSample_ea7030();
return;
void main() {
fragment_main();