dawn-cmake/test/intrinsics/textureNumSamples
Stephen White b1d2b84f7d GLSL: fix clip space mismatch in gl_Position.
OpenGL clips against [-w, w], while WebGPU uses [0, w]. The fix is to
modify gl_Position.z on output to match GLSL semantics. (This is the
same code used by SPIRV-Cross under the fixup_clipspace option.)

Bug: tint:1401
Change-Id: I1b1511352eee11cd9b095cd809aa8e1263c6cf4c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78261
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-26 14:45:55 +00:00
..
depth_ms.spvasm Implement texture_depth_multisampled_2d 2021-07-26 22:19:48 +00:00
depth_ms.spvasm.expected.glsl GLSL: fix clip space mismatch in gl_Position. 2022-01-26 14:45:55 +00:00
depth_ms.spvasm.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
depth_ms.spvasm.expected.msl reader/spirv: Optimize MakeNullValue() 2022-01-05 20:24:22 +00:00
depth_ms.spvasm.expected.spvasm reader/spirv: Optimize MakeNullValue() 2022-01-05 20:24:22 +00:00
depth_ms.spvasm.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00