31 lines
562 B
GLSL
31 lines
562 B
GLSL
#version 310 es
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precision mediump float;
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shared int i;
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struct tint_symbol_2 {
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uint local_invocation_index;
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};
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void tint_symbol_inner(uint local_invocation_index) {
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{
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i = 0;
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}
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memoryBarrierShared();
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i = 123;
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int use = (i + 1);
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol(tint_symbol_2 tint_symbol_1) {
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tint_symbol_inner(tint_symbol_1.local_invocation_index);
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return;
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}
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void main() {
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tint_symbol_2 inputs;
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inputs.local_invocation_index = uint(gl_LocalInvocationIndex);
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tint_symbol(inputs);
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}
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