26 lines
354 B
GLSL
26 lines
354 B
GLSL
#version 310 es
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precision mediump float;
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int func(int value, inout int pointer) {
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int x_9 = pointer;
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return (value + x_9);
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}
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void main_1() {
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int i = 0;
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i = 123;
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int x_18 = func(i, i);
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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}
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