43 lines
875 B
GLSL
43 lines
875 B
GLSL
#version 310 es
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precision mediump float;
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struct FragmentInputs {
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int loc0;
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uint loc1;
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float loc2;
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vec4 loc3;
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};
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struct tint_symbol_2 {
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int loc0;
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uint loc1;
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float loc2;
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vec4 loc3;
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};
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void tint_symbol_inner(FragmentInputs inputs) {
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int i = inputs.loc0;
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uint u = inputs.loc1;
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float f = inputs.loc2;
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vec4 v = inputs.loc3;
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}
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void tint_symbol(tint_symbol_2 tint_symbol_1) {
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FragmentInputs tint_symbol_3 = FragmentInputs(tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3);
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tint_symbol_inner(tint_symbol_3);
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return;
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}
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layout(location = 0) flat in int loc0;
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layout(location = 1) flat in uint loc1;
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layout(location = 2) in float loc2;
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layout(location = 3) in vec4 loc3;
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void main() {
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tint_symbol_2 inputs;
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inputs.loc0 = loc0;
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inputs.loc1 = loc1;
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inputs.loc2 = loc2;
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inputs.loc3 = loc3;
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tint_symbol(inputs);
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}
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