dawn-cmake/test/shader_io/fragment_input_locations_st...

43 lines
875 B
GLSL

#version 310 es
precision mediump float;
struct FragmentInputs {
int loc0;
uint loc1;
float loc2;
vec4 loc3;
};
struct tint_symbol_2 {
int loc0;
uint loc1;
float loc2;
vec4 loc3;
};
void tint_symbol_inner(FragmentInputs inputs) {
int i = inputs.loc0;
uint u = inputs.loc1;
float f = inputs.loc2;
vec4 v = inputs.loc3;
}
void tint_symbol(tint_symbol_2 tint_symbol_1) {
FragmentInputs tint_symbol_3 = FragmentInputs(tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3);
tint_symbol_inner(tint_symbol_3);
return;
}
layout(location = 0) flat in int loc0;
layout(location = 1) flat in uint loc1;
layout(location = 2) in float loc2;
layout(location = 3) in vec4 loc3;
void main() {
tint_symbol_2 inputs;
inputs.loc0 = loc0;
inputs.loc1 = loc1;
inputs.loc2 = loc2;
inputs.loc3 = loc3;
tint_symbol(inputs);
}