dawn-cmake/test/shader_io/invariant_struct_member.wgs...

31 lines
625 B
GLSL

#version 310 es
precision mediump float;
struct Out {
vec4 pos;
};
struct tint_symbol_1 {
vec4 pos;
};
Out tint_symbol_inner() {
Out tint_symbol_2 = Out(vec4(0.0f, 0.0f, 0.0f, 0.0f));
return tint_symbol_2;
}
tint_symbol_1 tint_symbol() {
Out inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.pos = inner_result.pos;
return wrapper_result;
}
void main() {
tint_symbol_1 outputs;
outputs = tint_symbol();
gl_Position = outputs.pos;
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
gl_Position.y = -gl_Position.y;
}