51 lines
1.3 KiB
GLSL
51 lines
1.3 KiB
GLSL
#version 310 es
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precision mediump float;
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struct VertexOutputs {
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int loc0;
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uint loc1;
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float loc2;
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vec4 loc3;
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vec4 position;
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};
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struct tint_symbol_1 {
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int loc0;
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uint loc1;
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float loc2;
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vec4 loc3;
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vec4 position;
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};
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VertexOutputs tint_symbol_inner() {
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VertexOutputs tint_symbol_2 = VertexOutputs(1, 1u, 1.0f, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f));
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return tint_symbol_2;
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}
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tint_symbol_1 tint_symbol() {
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VertexOutputs inner_result = tint_symbol_inner();
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tint_symbol_1 wrapper_result = tint_symbol_1(0, 0u, 0.0f, vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result.loc0 = inner_result.loc0;
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wrapper_result.loc1 = inner_result.loc1;
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wrapper_result.loc2 = inner_result.loc2;
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wrapper_result.loc3 = inner_result.loc3;
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wrapper_result.position = inner_result.position;
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return wrapper_result;
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}
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layout(location = 0) flat out int loc0;
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layout(location = 1) flat out uint loc1;
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layout(location = 2) out float loc2;
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layout(location = 3) out vec4 loc3;
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void main() {
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tint_symbol_1 outputs;
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outputs = tint_symbol();
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loc0 = outputs.loc0;
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loc1 = outputs.loc1;
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loc2 = outputs.loc2;
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loc3 = outputs.loc3;
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gl_Position = outputs.position;
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gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
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gl_Position.y = -gl_Position.y;
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}
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