143 lines
3.9 KiB
GLSL
143 lines
3.9 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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uint tint_pack4x8unorm(vec4 param_0) {
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uint4 i = uint4(round(clamp(param_0, 0.0, 1.0) * 255.0));
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return (i.x | i.y << 8 | i.z << 16 | i.w << 24);
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}
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vec4 tint_unpack4x8snorm(uint param_0) {
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int j = int(param_0);
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int4 i = int4(j << 24, j << 16, j << 8, j) >> 24;
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return clamp(float4(i) / 127.0, -1.0, 1.0);
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}
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struct tint_padded_array_element {
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float el;
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};
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struct buf0 {
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tint_padded_array_element x_GLF_uniform_float_values[2];
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};
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struct tint_padded_array_element_1 {
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int el;
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};
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struct buf1 {
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tint_padded_array_element_1 x_GLF_uniform_int_values[4];
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};
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layout(binding = 0) uniform buf0_1 {
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tint_padded_array_element x_GLF_uniform_float_values[2];
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} x_6;
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layout(binding = 1) uniform buf1_1 {
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tint_padded_array_element_1 x_GLF_uniform_int_values[4];
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} x_10;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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uint a = 0u;
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vec4 v1 = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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vec4 ref = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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bool x_85 = false;
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bool x_97 = false;
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bool x_109 = false;
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bool x_86_phi = false;
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bool x_98_phi = false;
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bool x_110_phi = false;
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float x_36 = x_6.x_GLF_uniform_float_values[0].el;
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a = tint_pack4x8unorm(vec4(x_36, x_36, x_36, x_36));
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v1 = tint_unpack4x8snorm(a);
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float x_42 = x_6.x_GLF_uniform_float_values[0].el;
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float x_45 = x_6.x_GLF_uniform_float_values[1].el;
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float x_48 = x_6.x_GLF_uniform_float_values[0].el;
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float x_51 = x_6.x_GLF_uniform_float_values[1].el;
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float x_54 = x_6.x_GLF_uniform_float_values[0].el;
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float x_57 = x_6.x_GLF_uniform_float_values[1].el;
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float x_60 = x_6.x_GLF_uniform_float_values[0].el;
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float x_63 = x_6.x_GLF_uniform_float_values[1].el;
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ref = vec4((-(x_42) / x_45), (-(x_48) / x_51), (-(x_54) / x_57), (-(x_60) / x_63));
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int x_67 = x_10.x_GLF_uniform_int_values[1].el;
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float x_69 = v1[x_67];
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int x_71 = x_10.x_GLF_uniform_int_values[0].el;
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float x_73 = ref[x_71];
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bool x_74 = (x_69 == x_73);
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x_86_phi = x_74;
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if (x_74) {
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int x_78 = x_10.x_GLF_uniform_int_values[3].el;
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float x_80 = v1[x_78];
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int x_82 = x_10.x_GLF_uniform_int_values[2].el;
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float x_84 = ref[x_82];
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x_85 = (x_80 == x_84);
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x_86_phi = x_85;
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}
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bool x_86 = x_86_phi;
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x_98_phi = x_86;
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if (x_86) {
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int x_90 = x_10.x_GLF_uniform_int_values[2].el;
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float x_92 = v1[x_90];
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int x_94 = x_10.x_GLF_uniform_int_values[3].el;
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float x_96 = ref[x_94];
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x_97 = (x_92 == x_96);
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x_98_phi = x_97;
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}
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bool x_98 = x_98_phi;
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x_110_phi = x_98;
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if (x_98) {
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int x_102 = x_10.x_GLF_uniform_int_values[0].el;
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float x_104 = v1[x_102];
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int x_106 = x_10.x_GLF_uniform_int_values[1].el;
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float x_108 = ref[x_106];
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x_109 = (x_104 == x_108);
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x_110_phi = x_109;
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}
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if (x_110_phi) {
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int x_115 = x_10.x_GLF_uniform_int_values[3].el;
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int x_118 = x_10.x_GLF_uniform_int_values[1].el;
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int x_121 = x_10.x_GLF_uniform_int_values[1].el;
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int x_124 = x_10.x_GLF_uniform_int_values[3].el;
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x_GLF_color = vec4(float(x_115), float(x_118), float(x_121), float(x_124));
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} else {
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int x_128 = x_10.x_GLF_uniform_int_values[1].el;
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float x_130 = v1[x_128];
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x_GLF_color = vec4(x_130, x_130, x_130, x_130);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol_inner() {
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main_1();
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main_out tint_symbol_2 = main_out(x_GLF_color);
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return tint_symbol_2;
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}
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tint_symbol_1 tint_symbol() {
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main_out inner_result = tint_symbol_inner();
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tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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layout(location = 0) out vec4 x_GLF_color_1;
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void main() {
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tint_symbol_1 outputs;
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outputs = tint_symbol();
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x_GLF_color_1 = outputs.x_GLF_color_1;
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}
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Error parsing GLSL shader:
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ERROR: 0:5: 'uint4' : undeclared identifier
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ERROR: 0:5: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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