dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-inst-combine-vector-ops.../0-opt.wgsl

89 lines
1.9 KiB
WebGPU Shading Language

type Arr = @stride(16) array<f32, 4>;
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = @stride(16) array<i32, 3>;
struct buf1 {
x_GLF_uniform_int_values : Arr_1;
};
@group(0) @binding(0) var<uniform> x_6 : buf0;
@group(0) @binding(1) var<uniform> x_9 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : f32;
var i : i32;
var b : f32;
var c : f32;
var d : f32;
var x_67 : bool;
var x_68_phi : bool;
let x_37 : f32 = x_6.x_GLF_uniform_float_values[0];
a = x_37;
let x_39 : i32 = x_9.x_GLF_uniform_int_values[1];
i = x_39;
loop {
let x_44 : i32 = i;
let x_46 : i32 = x_9.x_GLF_uniform_int_values[0];
if ((x_44 < x_46)) {
} else {
break;
}
let x_49 : f32 = a;
b = x_49;
let x_50 : f32 = b;
c = x_50;
let x_51 : f32 = c;
d = asin(x_51);
let x_54 : f32 = x_6.x_GLF_uniform_float_values[1];
c = x_54;
let x_55 : f32 = d;
a = x_55;
continuing {
let x_56 : i32 = i;
i = (x_56 + 1);
}
}
let x_59 : f32 = x_6.x_GLF_uniform_float_values[2];
let x_60 : f32 = a;
let x_61 : bool = (x_59 < x_60);
x_68_phi = x_61;
if (x_61) {
let x_64 : f32 = a;
let x_66 : f32 = x_6.x_GLF_uniform_float_values[3];
x_67 = (x_64 < x_66);
x_68_phi = x_67;
}
let x_68 : bool = x_68_phi;
if (x_68) {
let x_73 : i32 = x_9.x_GLF_uniform_int_values[2];
let x_76 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_79 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_82 : i32 = x_9.x_GLF_uniform_int_values[2];
x_GLF_color = vec4<f32>(f32(x_73), f32(x_76), f32(x_79), f32(x_82));
} else {
let x_86 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_87 : f32 = f32(x_86);
x_GLF_color = vec4<f32>(x_87, x_87, x_87, x_87);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}