dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-instruction-simplify-mo.../0-opt.wgsl.expected.glsl

87 lines
2.6 KiB
GLSL

SKIP: FAILED
vk-gl-cts/graphicsfuzz/cov-instruction-simplify-mod-acos-undefined/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
type Arr = @stride(16) array<i32, 2>;
^^^^^^
vk-gl-cts/graphicsfuzz/cov-instruction-simplify-mod-acos-undefined/0-opt.wgsl:7:15 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
type Arr_1 = @stride(16) array<f32, 2>;
^^^^^^
#version 310 es
precision mediump float;
struct tint_padded_array_element {
int el;
};
struct buf0 {
tint_padded_array_element x_GLF_uniform_int_values[2];
};
struct tint_padded_array_element_1 {
float el;
};
struct buf1 {
tint_padded_array_element_1 x_GLF_uniform_float_values[2];
};
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
layout(binding = 0) uniform buf0_1 {
tint_padded_array_element x_GLF_uniform_int_values[2];
} x_5;
layout(binding = 1) uniform buf1_1 {
tint_padded_array_element_1 x_GLF_uniform_float_values[2];
} x_8;
void main_1() {
float a = 0.0f;
int x_10 = x_5.x_GLF_uniform_int_values[0].el;
int x_11 = x_5.x_GLF_uniform_int_values[1].el;
int x_12 = x_5.x_GLF_uniform_int_values[1].el;
int x_13 = x_5.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4(float(x_10), float(x_11), float(x_12), float(x_13));
float x_45 = x_8.x_GLF_uniform_float_values[1].el;
a = (x_45 % uintBitsToFloat(0x7f800000u));
float x_47 = a;
float x_49 = x_8.x_GLF_uniform_float_values[0].el;
if ((x_47 != x_49)) {
float x_54 = x_8.x_GLF_uniform_float_values[0].el;
x_GLF_color.y = x_54;
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
struct tint_symbol_1 {
vec4 x_GLF_color_1;
};
main_out tint_symbol_inner() {
main_1();
main_out tint_symbol_2 = main_out(x_GLF_color);
return tint_symbol_2;
}
tint_symbol_1 tint_symbol() {
main_out inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
layout(location = 0) out vec4 x_GLF_color_1;
void main() {
tint_symbol_1 outputs;
outputs = tint_symbol();
x_GLF_color_1 = outputs.x_GLF_color_1;
}
Error parsing GLSL shader:
ERROR: 0:33: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump float' and a right operand of type ' global highp float' (or there is no acceptable conversion)
ERROR: 0:33: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.