153 lines
4.5 KiB
GLSL
153 lines
4.5 KiB
GLSL
SKIP: FAILED
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vk-gl-cts/graphicsfuzz/cov-packhalf-unpackunorm/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
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type Arr = @stride(16) array<f32, 4>;
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^^^^^^
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vk-gl-cts/graphicsfuzz/cov-packhalf-unpackunorm/0-opt.wgsl:7:15 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
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type Arr_1 = @stride(16) array<i32, 4>;
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^^^^^^
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#version 310 es
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precision mediump float;
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uint tint_pack2x16float(vec2 param_0) {
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uint2 i = f32tof16(param_0);
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return i.x | (i.y << 16);
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}
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vec4 tint_unpack4x8unorm(uint param_0) {
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uint j = param_0;
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uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24);
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return float4(i) / 255.0;
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}
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struct tint_padded_array_element {
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float el;
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};
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struct buf0 {
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tint_padded_array_element x_GLF_uniform_float_values[4];
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};
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struct tint_padded_array_element_1 {
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int el;
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};
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struct buf1 {
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tint_padded_array_element_1 x_GLF_uniform_int_values[4];
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};
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layout(binding = 0) uniform buf0_1 {
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tint_padded_array_element x_GLF_uniform_float_values[4];
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} x_8;
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layout(binding = 1) uniform buf1_1 {
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tint_padded_array_element_1 x_GLF_uniform_int_values[4];
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} x_10;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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uint a = 0u;
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vec4 values = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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vec4 ref = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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bool x_85 = false;
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bool x_101 = false;
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bool x_117 = false;
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bool x_86_phi = false;
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bool x_102_phi = false;
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bool x_118_phi = false;
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a = tint_pack2x16float(vec2(1.0f, 1.0f));
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values = tint_unpack4x8unorm(a);
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float x_41 = x_8.x_GLF_uniform_float_values[3].el;
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float x_43 = x_8.x_GLF_uniform_float_values[1].el;
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float x_45 = x_8.x_GLF_uniform_float_values[0].el;
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float x_48 = x_8.x_GLF_uniform_float_values[3].el;
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float x_50 = x_8.x_GLF_uniform_float_values[0].el;
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float x_53 = x_8.x_GLF_uniform_float_values[1].el;
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float x_55 = x_8.x_GLF_uniform_float_values[0].el;
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ref = vec4(x_41, (x_43 / x_45), (x_48 / x_50), (x_53 / x_55));
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int x_59 = x_10.x_GLF_uniform_int_values[0].el;
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float x_61 = values[x_59];
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int x_63 = x_10.x_GLF_uniform_int_values[0].el;
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float x_65 = ref[x_63];
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float x_69 = x_8.x_GLF_uniform_float_values[2].el;
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bool x_70 = (abs((x_61 - x_65)) < x_69);
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x_86_phi = x_70;
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if (x_70) {
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int x_74 = x_10.x_GLF_uniform_int_values[1].el;
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float x_76 = values[x_74];
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int x_78 = x_10.x_GLF_uniform_int_values[1].el;
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float x_80 = ref[x_78];
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float x_84 = x_8.x_GLF_uniform_float_values[2].el;
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x_85 = (abs((x_76 - x_80)) < x_84);
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x_86_phi = x_85;
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}
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bool x_86 = x_86_phi;
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x_102_phi = x_86;
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if (x_86) {
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int x_90 = x_10.x_GLF_uniform_int_values[3].el;
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float x_92 = values[x_90];
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int x_94 = x_10.x_GLF_uniform_int_values[3].el;
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float x_96 = ref[x_94];
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float x_100 = x_8.x_GLF_uniform_float_values[2].el;
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x_101 = (abs((x_92 - x_96)) < x_100);
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x_102_phi = x_101;
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}
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bool x_102 = x_102_phi;
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x_118_phi = x_102;
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if (x_102) {
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int x_106 = x_10.x_GLF_uniform_int_values[2].el;
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float x_108 = values[x_106];
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int x_110 = x_10.x_GLF_uniform_int_values[2].el;
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float x_112 = ref[x_110];
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float x_116 = x_8.x_GLF_uniform_float_values[2].el;
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x_117 = (abs((x_108 - x_112)) < x_116);
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x_118_phi = x_117;
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}
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if (x_118_phi) {
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int x_123 = x_10.x_GLF_uniform_int_values[1].el;
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int x_126 = x_10.x_GLF_uniform_int_values[0].el;
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int x_129 = x_10.x_GLF_uniform_int_values[0].el;
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int x_132 = x_10.x_GLF_uniform_int_values[1].el;
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x_GLF_color = vec4(float(x_123), float(x_126), float(x_129), float(x_132));
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} else {
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int x_136 = x_10.x_GLF_uniform_int_values[0].el;
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float x_137 = float(x_136);
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x_GLF_color = vec4(x_137, x_137, x_137, x_137);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol_inner() {
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main_1();
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main_out tint_symbol_2 = main_out(x_GLF_color);
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return tint_symbol_2;
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}
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tint_symbol_1 tint_symbol() {
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main_out inner_result = tint_symbol_inner();
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tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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layout(location = 0) out vec4 x_GLF_color_1;
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void main() {
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tint_symbol_1 outputs;
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outputs = tint_symbol();
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x_GLF_color_1 = outputs.x_GLF_color_1;
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}
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Error parsing GLSL shader:
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ERROR: 0:5: 'uint2' : undeclared identifier
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ERROR: 0:5: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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