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Also fixed implementation of this atomic in GLSL. It was emitting code that would not compile because, as for HLSL, we must pass in the variable directly to atomic funcs, not via an in/out arg to a function. Bug: tint:1185 Change-Id: Id0e9f99d6368717511ef3a94473634c512e10cb8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91881 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
24 lines
404 B
HLSL
24 lines
404 B
HLSL
RWByteAddressBuffer sb_rw : register(u0, space0);
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uint tint_atomicLoad(RWByteAddressBuffer buffer, uint offset) {
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uint value = 0;
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buffer.InterlockedOr(offset, 0, value);
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return value;
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}
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void atomicLoad_fe6cc3() {
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uint res = tint_atomicLoad(sb_rw, 0u);
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}
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void fragment_main() {
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atomicLoad_fe6cc3();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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atomicLoad_fe6cc3();
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return;
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}
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