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	Implemented in both the reader and writer with E2E tests. Other backends detect compound assignment and ICE for now. Bug: tint:1325 Change-Id: Ie3f51e03627a38b12bd1513c4bcf1bebb3282863 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/74363 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
		
			
				
	
	
		
			21 lines
		
	
	
		
			304 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			304 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
| struct S {
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|   a : array<vec4<i32>, 4>,
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| }
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| 
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| var<private> counter : i32;
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| fn foo() -> i32 {
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|   counter += 1;
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|   return counter;
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| }
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| fn bar() -> i32 {
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|   counter += 2;
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|   return counter;
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| }
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| 
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| fn main() {
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|   var x = S();
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|   let p = &x;
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|   // foo() and bar() should only be called once each.
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|   (*p).a[foo()][bar()] += 5;
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| }
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