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In order to preserve padding properly for MSL, we need to use its packed_vec type for all vec3 types in storage buffers, not just struct members. This commit includes a complete rewrite of the PackedVec3 transform to achieve this. The key details are: * An internal `__packed_vec3<>` type was added, which corresponds to a `type::Vector` with an additional flag to indicate that it will be emitted as packed vector. * The `PackedVec3` transform replaces all vec3 types used in host-shareable address spaces with the internal `__packed_vec3` type. This includes vec3 types that appear as the store type of a pointer. * When used as an array element, these `__packed_vec3` types are wrapped in a struct that contains a single `__packed_vec3` member. This allows us to add an `@align()` attribute that ensures that `array<vec3<T>>` still has the correct array element stride. * When the `vec3<T>` appears as a struct member in the input program, we apply the `@align()` to that member to ensure that we do not change its offset. * Matrix types with three rows that are used in memory are replaced with an array of columns, where each column uses a `__packed_vec3` inside an aligned wrapper structure as above. * Accesses to host-shareable memory that involve any of these types invoke a "pack" or "unpack" helper function to convert them to the equivalent type that uses `__packed_vec3` or a regular `vec3` as required. * The `chromium_internal_relaxed_uniform_layout` extension is used to avoid issues where modifying a type in the uniform address space triggers stricter layout validation rules. Bug: tint:1571 Fixed: tint:1837 Change-Id: Idaf2da2f5bcb2be00c85ec657edfb614186476bb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121200 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
72 lines
2.3 KiB
C++
72 lines
2.3 KiB
C++
// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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////////////////////////////////////////////////////////////////////////////////
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// File generated by tools/src/cmd/gen
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// using the template:
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// src/tint/resolver/ctor_conv_intrinsic.cc.tmpl
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//
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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#include "src/tint/resolver/ctor_conv_intrinsic.h"
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namespace tint::resolver {
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const char* str(CtorConvIntrinsic i) {
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switch (i) {
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case CtorConvIntrinsic::kNone:
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return "<none>";
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case CtorConvIntrinsic::kI32:
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return "i32";
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case CtorConvIntrinsic::kU32:
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return "u32";
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case CtorConvIntrinsic::kF32:
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return "f32";
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case CtorConvIntrinsic::kF16:
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return "f16";
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case CtorConvIntrinsic::kBool:
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return "bool";
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case CtorConvIntrinsic::kVec2:
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return "vec2";
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case CtorConvIntrinsic::kVec3:
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return "vec3";
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case CtorConvIntrinsic::kVec4:
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return "vec4";
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case CtorConvIntrinsic::kMat2x2:
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return "mat2x2";
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case CtorConvIntrinsic::kMat2x3:
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return "mat2x3";
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case CtorConvIntrinsic::kMat2x4:
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return "mat2x4";
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case CtorConvIntrinsic::kMat3x2:
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return "mat3x2";
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case CtorConvIntrinsic::kMat3x3:
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return "mat3x3";
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case CtorConvIntrinsic::kMat3x4:
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return "mat3x4";
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case CtorConvIntrinsic::kMat4x2:
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return "mat4x2";
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case CtorConvIntrinsic::kMat4x3:
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return "mat4x3";
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case CtorConvIntrinsic::kMat4x4:
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return "mat4x4";
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case CtorConvIntrinsic::kPackedVec3:
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return "packedVec3";
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}
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return "<unknown>";
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}
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} // namespace tint::resolver
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