52 lines
902 B
GLSL
52 lines
902 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
struct UBO {
|
|
int dynamic_idx;
|
|
};
|
|
|
|
layout (binding = 0) uniform UBO_1 {
|
|
int dynamic_idx;
|
|
} ubo;
|
|
|
|
struct S {
|
|
int data[64];
|
|
};
|
|
struct Result {
|
|
int tint_symbol;
|
|
};
|
|
|
|
layout (binding = 1) buffer Result_1 {
|
|
int tint_symbol;
|
|
} result;
|
|
shared S s;
|
|
|
|
struct tint_symbol_2 {
|
|
uint local_invocation_index;
|
|
};
|
|
|
|
void f_inner(uint local_invocation_index) {
|
|
{
|
|
for(uint idx = local_invocation_index; (idx < 64u); idx = (idx + 1u)) {
|
|
uint i = idx;
|
|
s.data[i] = 0;
|
|
}
|
|
}
|
|
memoryBarrierShared();
|
|
s.data[ubo.dynamic_idx] = 1;
|
|
result.tint_symbol = s.data[3];
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void f(tint_symbol_2 tint_symbol_1) {
|
|
f_inner(tint_symbol_1.local_invocation_index);
|
|
return;
|
|
}
|
|
void main() {
|
|
tint_symbol_2 inputs;
|
|
inputs.local_invocation_index = uint(gl_LocalInvocationIndex);
|
|
f(inputs);
|
|
}
|
|
|
|
|