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Don't generate them either, which generated a lot of test churn. Fixed: tint:1380 Change-Id: I0a7cfdd2ef0ffe8e7fda111fbc57997b36b949e0 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77165 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
23 lines
521 B
WebGPU Shading Language
23 lines
521 B
WebGPU Shading Language
struct FragmentInput {
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[[location(2)]]
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vUv : vec2<f32>;
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}
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struct FragmentOutput {
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[[location(0)]]
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color : vec4<f32>;
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}
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[[binding(5), group(1)]] var depthMap : texture_depth_2d;
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[[binding(3), group(1)]] var texSampler : sampler;
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[[stage(fragment)]]
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fn main(fIn : FragmentInput) -> FragmentOutput {
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let sample : f32 = textureSample(depthMap, texSampler, fIn.vUv);
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let color : vec3<f32> = vec3<f32>(sample, sample, sample);
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var fOut : FragmentOutput;
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fOut.color = vec4<f32>(color, 1.0);
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return fOut;
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}
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