dawn-cmake/test/expressions/literals/nan.spvasm.expected.wgsl

18 lines
323 B
WebGPU Shading Language

var<private> out_var_SV_TARGET : vec4<f32>;
fn main_1() {
out_var_SV_TARGET = vec4<f32>(0x1.1p+128, 0x1.1p+128, 0x1.1p+128, 0x1.1p+128);
return;
}
struct main_out {
[[location(0)]]
out_var_SV_TARGET_1 : vec4<f32>;
}
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(out_var_SV_TARGET);
}