dawn-cmake/test/intrinsics/arrayLength/simple.wgsl.expected.wgsl

11 lines
174 B
WebGPU Shading Language

struct S {
a : array<i32>;
}
[[group(0), binding(0)]] var<storage, read> G : S;
[[stage(compute), workgroup_size(1)]]
fn main() {
let l1 : u32 = arrayLength(&(G.a));
}