26 lines
449 B
WebGPU Shading Language
26 lines
449 B
WebGPU Shading Language
struct SB_RO {
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arg_0 : array<f32>;
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}
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[[group(0), binding(1)]] var<storage, read> sb_ro : SB_RO;
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fn arrayLength_a0f5ca() {
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var res : u32 = arrayLength(&(sb_ro.arg_0));
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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arrayLength_a0f5ca();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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arrayLength_a0f5ca();
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}
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[[stage(compute), workgroup_size(1)]]
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fn compute_main() {
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arrayLength_a0f5ca();
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}
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