81 lines
1.4 KiB
GLSL
81 lines
1.4 KiB
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
uniform highp usampler2DArray arg_1;
|
|
|
|
|
|
void textureGather_f5f3ba() {
|
|
uvec4 res = textureGatherOffset(arg_1, vec3(0.0f, 0.0f, float(1)), ivec2(0, 0), 1);
|
|
}
|
|
|
|
struct tint_symbol {
|
|
vec4 value;
|
|
};
|
|
|
|
vec4 vertex_main_inner() {
|
|
textureGather_f5f3ba();
|
|
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
|
|
tint_symbol vertex_main() {
|
|
vec4 inner_result = vertex_main_inner();
|
|
tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
void main() {
|
|
tint_symbol outputs;
|
|
outputs = vertex_main();
|
|
gl_Position = outputs.value;
|
|
gl_Position.y = -gl_Position.y;
|
|
}
|
|
|
|
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
uniform highp usampler2DArray arg_1;
|
|
|
|
|
|
void textureGather_f5f3ba() {
|
|
uvec4 res = textureGatherOffset(arg_1, vec3(0.0f, 0.0f, float(1)), ivec2(0, 0), 1);
|
|
}
|
|
|
|
struct tint_symbol {
|
|
vec4 value;
|
|
};
|
|
|
|
void fragment_main() {
|
|
textureGather_f5f3ba();
|
|
return;
|
|
}
|
|
void main() {
|
|
fragment_main();
|
|
}
|
|
|
|
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
uniform highp usampler2DArray arg_1;
|
|
|
|
|
|
void textureGather_f5f3ba() {
|
|
uvec4 res = textureGatherOffset(arg_1, vec3(0.0f, 0.0f, float(1)), ivec2(0, 0), 1);
|
|
}
|
|
|
|
struct tint_symbol {
|
|
vec4 value;
|
|
};
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void compute_main() {
|
|
textureGather_f5f3ba();
|
|
return;
|
|
}
|
|
void main() {
|
|
compute_main();
|
|
}
|
|
|
|
|