20 lines
295 B
GLSL
20 lines
295 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
uniform highp sampler3D arg_0;
|
|
|
|
|
|
void textureSampleBias_df91bb() {
|
|
vec4 res = textureOffset(arg_0, vec3(0.0f, 0.0f, 0.0f), ivec3(0, 0, 0), 1.0f);
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureSampleBias_df91bb();
|
|
return;
|
|
}
|
|
void main() {
|
|
fragment_main();
|
|
}
|
|
|
|
|