19 lines
421 B
WebGPU Shading Language
19 lines
421 B
WebGPU Shading Language
struct FragmentInputs {
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[[builtin(position)]]
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position : vec4<f32>;
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[[builtin(front_facing)]]
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front_facing : bool;
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[[builtin(sample_index)]]
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sample_index : u32;
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[[builtin(sample_mask)]]
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sample_mask : u32;
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}
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[[stage(fragment)]]
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fn main(inputs : FragmentInputs) {
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if (inputs.front_facing) {
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let foo : vec4<f32> = inputs.position;
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let bar : u32 = (inputs.sample_index + inputs.sample_mask);
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}
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}
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