26 lines
741 B
WebGPU Shading Language
26 lines
741 B
WebGPU Shading Language
struct FragmentInputs0 {
|
|
[[builtin(position)]]
|
|
position : vec4<f32>;
|
|
[[location(0), interpolate(flat)]]
|
|
loc0 : i32;
|
|
}
|
|
|
|
struct FragmentInputs1 {
|
|
[[location(3)]]
|
|
loc3 : vec4<f32>;
|
|
[[builtin(sample_mask)]]
|
|
sample_mask : u32;
|
|
}
|
|
|
|
[[stage(fragment)]]
|
|
fn main(inputs0 : FragmentInputs0, [[builtin(front_facing)]] front_facing : bool, [[location(1), interpolate(flat)]] loc1 : u32, [[builtin(sample_index)]] sample_index : u32, inputs1 : FragmentInputs1, [[location(2)]] loc2 : f32) {
|
|
if (front_facing) {
|
|
let foo : vec4<f32> = inputs0.position;
|
|
let bar : u32 = (sample_index + inputs1.sample_mask);
|
|
let i : i32 = inputs0.loc0;
|
|
let u : u32 = loc1;
|
|
let f : f32 = loc2;
|
|
let v : vec4<f32> = inputs1.loc3;
|
|
}
|
|
}
|