20 lines
387 B
WebGPU Shading Language
20 lines
387 B
WebGPU Shading Language
struct FragmentOutputs {
|
|
[[location(0)]]
|
|
loc0 : i32;
|
|
[[builtin(frag_depth)]]
|
|
frag_depth : f32;
|
|
[[location(1)]]
|
|
loc1 : u32;
|
|
[[location(2)]]
|
|
loc2 : f32;
|
|
[[builtin(sample_mask)]]
|
|
sample_mask : u32;
|
|
[[location(3)]]
|
|
loc3 : vec4<f32>;
|
|
}
|
|
|
|
[[stage(fragment)]]
|
|
fn main() -> FragmentOutputs {
|
|
return FragmentOutputs(1, 2.0, 1u, 1.0, 2u, vec4<f32>(1.0, 2.0, 3.0, 4.0));
|
|
}
|