dawn-cmake/test/shader_io/fragment_output_mixed.wgsl....

20 lines
387 B
WebGPU Shading Language

struct FragmentOutputs {
[[location(0)]]
loc0 : i32;
[[builtin(frag_depth)]]
frag_depth : f32;
[[location(1)]]
loc1 : u32;
[[location(2)]]
loc2 : f32;
[[builtin(sample_mask)]]
sample_mask : u32;
[[location(3)]]
loc3 : vec4<f32>;
}
[[stage(fragment)]]
fn main() -> FragmentOutputs {
return FragmentOutputs(1, 2.0, 1u, 1.0, 2u, vec4<f32>(1.0, 2.0, 3.0, 4.0));
}