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Don't generate them either, which generated a lot of test churn. Fixed: tint:1380 Change-Id: I0a7cfdd2ef0ffe8e7fda111fbc57997b36b949e0 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77165 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
21 lines
356 B
WebGPU Shading Language
21 lines
356 B
WebGPU Shading Language
struct VertexOutput {
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[[builtin(position)]]
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pos : vec4<f32>;
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[[location(0), interpolate(flat)]]
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loc0 : i32;
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}
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fn foo(x : f32) -> VertexOutput {
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return VertexOutput(vec4<f32>(x, x, x, 1.0), 42);
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}
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[[stage(vertex)]]
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fn vert_main1() -> VertexOutput {
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return foo(0.5);
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}
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[[stage(vertex)]]
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fn vert_main2() -> VertexOutput {
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return foo(0.25);
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}
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