dawn-cmake/test/intrinsics/gen/textureNumLevels
Ben Clayton 9e0b3cceaf [intrinsics]: Add texture_1d level overloads
Spec changes:
https://github.com/gpuweb/gpuweb/pull/1938
https://github.com/gpuweb/gpuweb/pull/1923

Change-Id: Ib738e15a146d73a75213a17a53e89f98c16b80a4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58040
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
2021-07-15 16:14:34 +00:00
..
1e6f3b.wgsl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
1e6f3b.wgsl.expected.hlsl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
1e6f3b.wgsl.expected.msl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
1e6f3b.wgsl.expected.spvasm [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
1e6f3b.wgsl.expected.wgsl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
2c3575.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
2c3575.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
2c3575.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
2c3575.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
2c3575.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9da7a5.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9da7a5.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
9da7a5.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
9da7a5.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
9da7a5.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
09ddd0.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
09ddd0.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
09ddd0.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
09ddd0.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
09ddd0.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
23f750.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
23f750.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
23f750.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
23f750.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
23f750.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
32a0ae.wgsl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
32a0ae.wgsl.expected.hlsl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
32a0ae.wgsl.expected.msl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
32a0ae.wgsl.expected.spvasm [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
32a0ae.wgsl.expected.wgsl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
51b5bb.wgsl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
51b5bb.wgsl.expected.hlsl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
51b5bb.wgsl.expected.msl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
51b5bb.wgsl.expected.spvasm [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
51b5bb.wgsl.expected.wgsl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
076cb5.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
076cb5.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
076cb5.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
076cb5.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
076cb5.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
080d95.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
080d95.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
080d95.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
080d95.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
080d95.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
897aaf.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
897aaf.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
897aaf.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
897aaf.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
897aaf.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
5101cf.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
5101cf.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
5101cf.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
5101cf.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
5101cf.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
105988.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
105988.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
105988.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
105988.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
105988.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a91c03.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a91c03.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
a91c03.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
a91c03.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
a91c03.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
aee7c8.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
aee7c8.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
aee7c8.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
aee7c8.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
aee7c8.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b1b12b.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b1b12b.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
b1b12b.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
b1b12b.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
b1b12b.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b4f5ea.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b4f5ea.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
b4f5ea.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
b4f5ea.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
b4f5ea.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d004a9.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d004a9.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
d004a9.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
d004a9.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
d004a9.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
dca09e.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
dca09e.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
dca09e.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
dca09e.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
dca09e.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e67231.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e67231.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
e67231.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
e67231.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
e67231.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ed078b.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ed078b.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
ed078b.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
ed078b.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
ed078b.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
f46ec6.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
f46ec6.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
f46ec6.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
f46ec6.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
f46ec6.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
f5828d.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
f5828d.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
f5828d.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
f5828d.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
f5828d.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00