dawn-cmake/test/intrinsics/gen/textureSampleLevel
Ben Clayton e4fd4a2ecd test/intrinsics/gen: Use '0' for level parameters
The level parameter needs to be zero for a number of texture overloads.
Bodging the template to emit 0 instead of 1 for any `level : i32` parameter is the easiest fix here.

Change-Id: I69222578efcd0d4f4f267fb59fec691b52786d9c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57301
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2021-07-08 21:04:53 +00:00
..
0bdd9a.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
0bdd9a.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
0bdd9a.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
0bdd9a.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
0bdd9a.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1b0291.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
1b0291.wgsl.expected.hlsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
1b0291.wgsl.expected.msl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
1b0291.wgsl.expected.spvasm test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
1b0291.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
1bf73e.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
1bf73e.wgsl.expected.hlsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
1bf73e.wgsl.expected.msl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
1bf73e.wgsl.expected.spvasm test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
1bf73e.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
02be59.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
02be59.wgsl.expected.hlsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
02be59.wgsl.expected.msl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
02be59.wgsl.expected.spvasm test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
02be59.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
9bd37b.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9bd37b.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
9bd37b.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
9bd37b.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
9bd37b.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
47daa4.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
47daa4.wgsl.expected.hlsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
47daa4.wgsl.expected.msl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
47daa4.wgsl.expected.spvasm test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
47daa4.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
302be4.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
302be4.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
302be4.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
302be4.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
302be4.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
690d95.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
690d95.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
690d95.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
690d95.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
690d95.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
979816.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
979816.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
979816.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
979816.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
979816.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a4af26.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a4af26.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
a4af26.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
a4af26.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
a4af26.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
abfcc0.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
abfcc0.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
abfcc0.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
abfcc0.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
abfcc0.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ae5e39.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
ae5e39.wgsl.expected.hlsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
ae5e39.wgsl.expected.msl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
ae5e39.wgsl.expected.spvasm test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
ae5e39.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
ba93b3.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
ba93b3.wgsl.expected.hlsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
ba93b3.wgsl.expected.msl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
ba93b3.wgsl.expected.spvasm test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
ba93b3.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
c6aca6.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
c6aca6.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
c6aca6.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
c6aca6.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
c6aca6.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
c32df7.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
c32df7.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
c32df7.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
c32df7.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
c32df7.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00