dawn-cmake/test/shader_io/interpolate_integers.wgsl.expected.hlsl
James Price d18f2e0d6e writer/spirv: Do not add Flat to fragment outputs
Use the sanitizer to add the decoration only to the variables that are
vertex outputs and fragment inputs.

Bug: dawn:963, tint:746
Change-Id: I1b91cf3550fb3c6f583d69e822444534a576e0cd
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56460
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
2021-06-29 18:05:25 +00:00

38 lines
963 B
HLSL

struct Interface {
int i;
uint u;
int4 vi;
uint4 vu;
float4 pos;
};
struct tint_symbol {
int i : TEXCOORD0;
uint u : TEXCOORD1;
int4 vi : TEXCOORD2;
uint4 vu : TEXCOORD3;
float4 pos : SV_Position;
};
tint_symbol vert_main() {
const Interface tint_symbol_1 = {0, 0u, int4(0, 0, 0, 0), uint4(0u, 0u, 0u, 0u), float4(0.0f, 0.0f, 0.0f, 0.0f)};
const tint_symbol tint_symbol_5 = {tint_symbol_1.i, tint_symbol_1.u, tint_symbol_1.vi, tint_symbol_1.vu, tint_symbol_1.pos};
return tint_symbol_5;
}
struct tint_symbol_3 {
int i : TEXCOORD0;
uint u : TEXCOORD1;
int4 vi : TEXCOORD2;
uint4 vu : TEXCOORD3;
float4 pos : SV_Position;
};
struct tint_symbol_4 {
int value : SV_Target0;
};
tint_symbol_4 frag_main(tint_symbol_3 tint_symbol_2) {
const Interface inputs = {tint_symbol_2.i, tint_symbol_2.u, tint_symbol_2.vi, tint_symbol_2.vu, tint_symbol_2.pos};
const tint_symbol_4 tint_symbol_6 = {inputs.i};
return tint_symbol_6;
}