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Use the sanitizer to add the decoration only to the variables that are vertex outputs and fragment inputs. Bug: dawn:963, tint:746 Change-Id: I1b91cf3550fb3c6f583d69e822444534a576e0cd Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56460 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com>
38 lines
963 B
HLSL
38 lines
963 B
HLSL
struct Interface {
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int i;
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uint u;
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int4 vi;
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uint4 vu;
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float4 pos;
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};
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struct tint_symbol {
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int i : TEXCOORD0;
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uint u : TEXCOORD1;
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int4 vi : TEXCOORD2;
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uint4 vu : TEXCOORD3;
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float4 pos : SV_Position;
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};
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tint_symbol vert_main() {
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const Interface tint_symbol_1 = {0, 0u, int4(0, 0, 0, 0), uint4(0u, 0u, 0u, 0u), float4(0.0f, 0.0f, 0.0f, 0.0f)};
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const tint_symbol tint_symbol_5 = {tint_symbol_1.i, tint_symbol_1.u, tint_symbol_1.vi, tint_symbol_1.vu, tint_symbol_1.pos};
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return tint_symbol_5;
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}
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struct tint_symbol_3 {
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int i : TEXCOORD0;
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uint u : TEXCOORD1;
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int4 vi : TEXCOORD2;
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uint4 vu : TEXCOORD3;
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float4 pos : SV_Position;
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};
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struct tint_symbol_4 {
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int value : SV_Target0;
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};
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tint_symbol_4 frag_main(tint_symbol_3 tint_symbol_2) {
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const Interface inputs = {tint_symbol_2.i, tint_symbol_2.u, tint_symbol_2.vi, tint_symbol_2.vu, tint_symbol_2.pos};
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const tint_symbol_4 tint_symbol_6 = {inputs.i};
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return tint_symbol_6;
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}
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