dawn-cmake/test/var/private.wgsl
Sarah e6cb51e715 validation: compute shader must include 'workgroup_size' in its attributes
Bug: tint:884
Change-Id: If96c6df3247fee142a779117fa26d006afd4f7ef
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55680
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-29 18:39:44 +00:00

50 lines
562 B
WebGPU Shading Language

var<private> a : i32;
var<private> b : i32;
var<private> c : i32; // unused
fn uses_a() {
a = a + 1;
}
fn uses_b() {
b = b * 2;
}
fn uses_a_and_b() {
b = a;
}
fn no_uses() {
}
fn outer() {
a = 0;
uses_a();
uses_a_and_b();
uses_b();
no_uses();
}
[[stage(compute), workgroup_size(1)]]
fn main1() {
a = 42;
uses_a();
}
[[stage(compute), workgroup_size(1)]]
fn main2() {
b = 7;
uses_b();
}
[[stage(compute), workgroup_size(1)]]
fn main3() {
outer();
no_uses();
}
[[stage(compute), workgroup_size(1)]]
fn main4() {
no_uses();
}