21 lines
348 B
GLSL
21 lines
348 B
GLSL
#version 310 es
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precision mediump float;
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void main_1() {
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mat3 m = mat3(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f));
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vec3 x_15 = m[1];
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float x_16 = x_15.y;
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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}
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