15 lines
337 B
WebGPU Shading Language
15 lines
337 B
WebGPU Shading Language
fn main_1() {
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var v : vec3<f32> = vec3<f32>(0.0, 0.0, 0.0);
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let x_14 : f32 = v.y;
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let x_16 : vec3<f32> = v;
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let x_17 : vec2<f32> = vec2<f32>(x_16.x, x_16.z);
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let x_18 : vec3<f32> = v;
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let x_19 : vec3<f32> = vec3<f32>(x_18.x, x_18.z, x_18.y);
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return;
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}
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[[stage(compute), workgroup_size(1, 1, 1)]]
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fn main() {
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main_1();
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}
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