dawn-cmake/test/access/var/vector.wgsl.expected.glsl

17 lines
281 B
GLSL

#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
vec3 v = vec3(0.0f, 0.0f, 0.0f);
float scalar = v.y;
vec2 swizzle2 = v.xz;
vec3 swizzle3 = v.xzy;
return;
}
void main() {
tint_symbol();
}