dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-constant-folding-atan-o.../0-opt.wgsl

26 lines
482 B
WebGPU Shading Language

var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var f : f32;
f = atan2(1.0, tanh(1.0));
let x_21 : f32 = f;
let x_23 : f32 = f;
if (((x_21 > 0.910000026) && (x_23 < 0.930000007))) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}