43 lines
690 B
WebGPU Shading Language
43 lines
690 B
WebGPU Shading Language
struct Array {
|
|
values : array<i32, 2>;
|
|
};
|
|
|
|
[[block]]
|
|
struct buf0 {
|
|
zero : i32;
|
|
};
|
|
|
|
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var a : Array;
|
|
var b : Array;
|
|
var one : f32;
|
|
let x_10 : i32 = x_7.zero;
|
|
a.values[x_10] = 1;
|
|
let x_35 : Array = a;
|
|
b = x_35;
|
|
one = 0.0;
|
|
let x_11 : i32 = x_7.zero;
|
|
let x_12 : i32 = b.values[x_11];
|
|
if ((x_12 == 1)) {
|
|
one = 1.0;
|
|
}
|
|
let x_41 : f32 = one;
|
|
x_GLF_color = vec4<f32>(x_41, 0.0, 0.0, 1.0);
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
[[location(0)]]
|
|
x_GLF_color_1 : vec4<f32>;
|
|
};
|
|
|
|
[[stage(fragment)]]
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|