59 lines
1.1 KiB
WebGPU Shading Language
59 lines
1.1 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<i32, 2>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : i32;
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a = 1;
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loop {
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let x_29 : i32 = a;
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let x_31 : i32 = x_6.x_GLF_uniform_int_values[0];
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if ((x_29 >= x_31)) {
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break;
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}
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if (true) {
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discard;
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}
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let x_37 : i32 = a;
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a = (x_37 + 1);
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continuing {
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let x_39 : i32 = a;
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if ((x_39 != 1)) {
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} else {
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break;
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}
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}
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}
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let x_41 : i32 = a;
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if ((x_41 == 1)) {
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let x_47 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_50 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_53 : i32 = x_6.x_GLF_uniform_int_values[1];
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x_GLF_color = vec4<f32>(1.0, f32(x_47), f32(x_50), f32(x_53));
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} else {
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let x_57 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_58 : f32 = f32(x_57);
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x_GLF_color = vec4<f32>(x_58, x_58, x_58, x_58);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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