dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-modulo-zero-never-executed/0-opt.wgsl

72 lines
1.7 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf2 {
x_GLF_uniform_int_values : Arr;
};
type Arr_1 = [[stride(16)]] array<f32, 1>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr_1;
};
type Arr_2 = [[stride(16)]] array<u32, 1>;
[[block]]
struct buf1 {
x_GLF_uniform_uint_values : Arr_2;
};
[[group(0), binding(2)]] var<uniform> x_8 : buf2;
var<private> gl_FragCoord : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_10 : buf0;
[[group(0), binding(1)]] var<uniform> x_12 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : u32;
var b : i32;
a = 0u;
let x_41 : i32 = x_8.x_GLF_uniform_int_values[1];
b = x_41;
let x_43 : f32 = gl_FragCoord.x;
let x_45 : f32 = x_10.x_GLF_uniform_float_values[0];
if ((x_43 < x_45)) {
let x_50 : u32 = x_12.x_GLF_uniform_uint_values[0];
let x_51 : u32 = a;
b = bitcast<i32>((x_50 % x_51));
}
let x_54 : i32 = b;
let x_56 : i32 = x_8.x_GLF_uniform_int_values[1];
if ((x_54 == x_56)) {
let x_62 : i32 = x_8.x_GLF_uniform_int_values[1];
let x_65 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_68 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_71 : i32 = x_8.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_62), f32(x_65), f32(x_68), f32(x_71));
} else {
let x_75 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_76 : f32 = f32(x_75);
x_GLF_color = vec4<f32>(x_76, x_76, x_76, x_76);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}