54 lines
1.2 KiB
WebGPU Shading Language
54 lines
1.2 KiB
WebGPU Shading Language
[[block]]
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struct buf1 {
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v1 : vec2<f32>;
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};
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type Arr = [[stride(16)]] array<i32, 2>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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};
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[[group(0), binding(1)]] var<uniform> x_5 : buf1;
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var<private> x_GLF_color : vec4<f32>;
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[[group(0), binding(0)]] var<uniform> x_7 : buf0;
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fn main_1() {
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let x_29 : f32 = x_5.v1.x;
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let x_31 : f32 = x_5.v1.y;
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if ((x_29 < x_31)) {
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let x_37 : i32 = x_7.x_GLF_uniform_int_values[0];
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let x_40 : i32 = x_7.x_GLF_uniform_int_values[1];
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let x_43 : i32 = x_7.x_GLF_uniform_int_values[1];
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let x_46 : i32 = x_7.x_GLF_uniform_int_values[0];
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x_GLF_color = vec4<f32>(f32(x_37), f32(x_40), f32(x_43), f32(x_46));
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let x_50 : f32 = x_5.v1.x;
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let x_52 : f32 = x_5.v1.y;
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if ((x_50 > x_52)) {
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let x_57 : i32 = x_7.x_GLF_uniform_int_values[0];
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let x_58 : f32 = f32(x_57);
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x_GLF_color = vec4<f32>(x_58, x_58, x_58, x_58);
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}
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return;
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} else {
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let x_61 : i32 = x_7.x_GLF_uniform_int_values[1];
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let x_62 : f32 = f32(x_61);
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x_GLF_color = vec4<f32>(x_62, x_62, x_62, x_62);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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