dawn-cmake/src/dawn_native/opengl/CommandBufferGL.h
Corentin Wallez f20f5b9493 WebGPU error handling 5: Move CmdBufBuilder logic to CmdEncoder
This removes the CommandBufferBuilder and copies all the logic into
CommandEncoderBase instead. No changes were done to the logic except for
the implementation of CommandEncoderBase::HandleError and Finish.

BUG=dawn:8

Change-Id: I7b6f44c3cf501477422f067bd277cef470073860
Reviewed-on: https://dawn-review.googlesource.com/c/4820
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-20 11:46:16 +00:00

46 lines
1.3 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_OPENGL_COMMANDBUFFERGL_H_
#define DAWNNATIVE_OPENGL_COMMANDBUFFERGL_H_
#include "dawn_native/CommandAllocator.h"
#include "dawn_native/CommandBuffer.h"
namespace dawn_native {
struct BeginRenderPassCmd;
} // namespace dawn_native
namespace dawn_native { namespace opengl {
class Device;
class CommandBuffer : public CommandBufferBase {
public:
CommandBuffer(Device* device, CommandEncoderBase* encoder);
~CommandBuffer();
void Execute();
private:
void ExecuteComputePass();
void ExecuteRenderPass(BeginRenderPassCmd* renderPass);
CommandIterator mCommands;
};
}} // namespace dawn_native::opengl
#endif // DAWNNATIVE_OPENGL_COMMANDBUFFERGL_H_